Nature's Geometry

http://www.ecovis.org/NaturesGeometry.htm

 

Virtual Ecosystems -- Nature's Geometry

"Philosophy is written in this grand book - I mean universe - which stands continuously open to our gaze, but which cannot be understood unless one first learns to comprehend the language in which it is written. It is written in the language of mathematics, and its characters are triangles, circles and other geometric figures, without which it is humanly impossible to understand a single word of it; without these, one is wandering about in a dark labyrinth."

- Galileo (1623)
Fractal Terrain
A Fractal Terrain
 
The use of virtual ecosystems as a tool for understanding real ecosystems is really a study of dynamic geometric patterns. We've seen that computer models like cellular automata can be used to generate and recognize characteristic system patterns that we've called attractors . These attractors can give us some clues about the ecosystem under study. But, this kind of pattern recognition is a qualitative process.

It would be nice if we could glean more information by quantifying pattern characteristics. Since patterns are geometric objects, quantification requires some sort of geometric study to add further information. Geometry is a mathematical language that describes, relates, and manipulates shapes and patterns. Geometry is concerned with making our spatial intuitions objective.

The classic geometry has been the Euclidean geometry. Euclidean geometry portrays the world using points, lines, circles, squares, cubes, and other primitive objects. Euclidean geometry provides a first approximation to the structure of physical and natural objects. Euclidean geometry concisely describes man made objects (circles, squares, cones, ellipses). But, it yields cumbersome and inaccurate descriptions of natural shapes and processes.

Euclidean geometry is the source of our common worldview of dimension. We describe our world in terms of zero, one, two, or three dimensions. A point is zero dimensions, a line is one-dimensional, a flat plane is two-dimensions, and the real world that we live in is considered three-dimensional. This concept of dimension represents only a rough approximation of our natural world and an expanded definition of dimension is needed to more precisely describe that world.

Euclidean geometry is also an insufficient descriptor of our world because it has little to say about the relationships between real world objects and how those relationships are formed. The self-organization and emergent behavior pages emphasize that system patterns (attractors) are the result of relationships at a local level. The cellular automata pages show some of the rule-based patterns. Euclidean geometry cannot help in describing these local interactions or the resulting patterns.

In the late 19th century, it became clear to mathematicians that other geometries were needed to more precisely visualize the natural world and analyze natural patterns. While new geometries were developed, it wasn't until 1975 that Benoit Mandelbrot introduced fractal geometry. Assisted by major advances in computer graphics technology, fractal geometry has become recognized as the language of nature's irregular shapes. In addition, fractal research has helped reconnect pure mathematics research with the natural sciences and computing. And, fractal geometry has become an important conceptual tool in most of the natural sciences including physics, chemistry, biology, geology, meteorology, physiology, and materials science.

This web page provides an overview of fractal geometry. Subsequent pages detail the important concepts of fractal dimension and self similarity . The major differences between Euclidean geometry and fractal geometry are:

EUCLIDEAN GEOMETRY FRACTAL GEOMETRY
Traditional - over 2000 years old Modern - only 25+ years old
Based on characteristic size or scale. Objects are described in terms of radius or line length. No specific size or scaling. Form looks the same at all levels of magnification (self-similarity).
Describes man made objects such as circles or cubes. Appropriate for natural shapes (e.g. trees) and system patterns (strange attractors are fractal)
Described by formula. For example, the formula for a circle ( r2=x2+y2 ) completely describes the circle. Described by recursive algorithm or rule. A fractal image can only be drawn using an iterative simulation.
Integer dimension (0,1,2,3) only Dimension is a real number (e.g. 1.56321) that describes the complexity of the pattern.

There are two major areas where fractal geometry is handy for studying ecosystems.

First, by knowing the fractal dimension of a pattern, the complexity of patterns in ecosystems can be determined. For example, the fractal dimension of a swimming shark's track can indicate whether or not the shark is hunting. The fractal dimension of a coral colony will indicate whether certain critical levels have been reached.

A second use for fractals is the simulated construction of natural objects such as mountains, trees, and coral reefs. While the movie industry has used fractal technology extensively, the scientist can discover things about natural growth processes by modeling "fractal forgeries" of nature.

To explore this subject further visit the fractal construction , dimension , fractal dimension , and self-similarity pages. In addition, real fractal applications are portrayed in the applications section. See the pullout menu at the left for a list of applications.

Additional Resources

bulletAn excellent tutorial on fractals in the biological sciences .
File Last Modified: Sun, 2 Mar 2003 16:57:46 UTC
Copyright © 2001 - William C. Graham Jr.